12/8/2022 0 Comments Superhot oculusIt would free us to drop so many constraints that we were forced to design into the original tethered SUPERHOT VR. SUPERHOT VR on Quest, if we managed to make it, would be able to have larger walkable spaces, it would use the 360 tetherless tracking, it would have guest modes for friends. We were planning to convert it to run smoothly on a 4 Watt mobile chipset. We were taking a game that only runs on high-end PCs burning 200 Watts of GTX 970s and i7s. We wouldn’t get our own devkits for a few more months after trying the prototype, but we immediately started sorting out things we would do better if we got SUPERHOT VR to run on the Quest. You drop the need for any physical anchors that keep you rooted in your regular reality – you’re no longer constrained by cameras and limited tracking space, you no longer have a heavy cable that keeps pulling on the back of your head, you can bring a Quest with you in a canvas back and you can drop your grandparents into VR in 20 seconds flat. Quest made it clear that you can push this immersion to the next level now. High-end 6DOF VR made it clear that you can make amazing, immersive VR experiences – things that will never work on regular screens, things that make you feel like you’re somebody else, like you have superpowers. It was similar to what it felt like to try out 6DOF head- and hand-tracking VR for the first time. #Superhot oculus full#That first Quest demo – the lack of distracting tethers, full 360 tracking, free roaming in a large space, all on a standalone device that takes 10 seconds to set up – it was a landmark experience for us. In all of those years, we have not seen anything even close to Quest’s promise and potential. We have worked with VR from the days of clunky Oculus DK1s with Razer Hydras sellotaped to the headstrap. We were immediately blown away. Quest was obviously a new quality in VR. A couple of us were shepherded into a secret Oculus room and shown a very very early internal demo. We were invited to see the early devkits a fair bit over a year go –- back in the days of yore when Quest was still codenamed Santa Cruz. That’s longer than the original SUPERHOT VR for PCs SUPERHOT VR on Quest has been in production for over a year
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