![]() ![]() Right as you enter you’ll drop off a little edge and then there will be a wooden bridge going upwards. There are 3 permutations of Underpass, but one is especially deadly if done undergeared. Underpass (Tunnel Leading to Area Containing Hideout) The same amount of hits for Hydra’s apply to Trolls. Both have the same move sets, thus they are both able to be hit kited albeit in a different fashion. Trolls are fairly common in both swamp and desert biomes.If you want to keep timing with a 2H hit once, and twice with a 1H. If you’re in melee range sometimes they’ll opt for a bite attack (shown below), and use their next ability faster than they normally would. Hydra’s have a static attack timing with one exception. ![]() With a 1H weapon you are able to get 4 hits safely (5 if you’re in perfect time), and 3 with a 2H (as shown in the linked gif). Hit kiting enables you to farm out necessary mats at any level/gear. All Hydra attacks are crits (unblockable) you have to hit kite them.The next non-invasion day is Day 13, and after that, it’s eternal night. You have very little time to do it, and defending becomes increasingly difficult. Due to scaling Fenrir post, D9 is pretty rough.Event: Prisoner Despawn, Chicken Events Spawns.Invasion: Ignore if you have 4+ archer towers (2 at Blacksmith Entrance).Building a bridge and finishing your fragments is paramount More material-gathering during day cycles will likely be required. If the bridge is not built prior to Day 6 the supplies needed will now start being leeched by defensive structures. If you are very behind around day 3/4 you will want to consider building a lumber mill – some foresight is required, and that comes with experience. Using my strategy you are not set up with the supplies to build defenses quickly. This is where things start to get hairy as days are shorter, and defending becomes ever more important. Your vendors, assuming they are leveled, don’t die quickly and at most, you’ll lose ~1000 souls in a night. The souls, levels, map knowledge, and gear progression you gain during these early days far outweigh the amount you lose by not defending.Having a gearing plan is a big time saver. Don’t over-collect mats it’s a waste of time.“Highland Pests” and “Fur Market” can give kill quests, so be lucid of those. Sometimes you will get kill quests though, and those need to be picked up earlier than later. Bring fur, bring common rarity gear, etc, etc. Most of the “Easy” difficulty quests are gopher quests.Jotunns usually spawn at the point furthest from the base. ![]()
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